


Speed attack meta for PVE

Quote from Elektra on March 15, 2025, 10:18 pmHello. As you may know, for PVE content, it is usually requested double speed buff for cap the attack spd of the party. Probably, is te easiest way to build yourself with 94% total spd to hit the cap (80) (karma + poko takes 50% so you only need 44% in your equipment), giving you the chance to go with critical dmg and reinforce the dmg output. but in a MMORPG with variety of builds and skills, why is this type of build shining? probably too much dmg for pve content due to the high number of attacks per second it reaches ( 10~ attacks per second. ). characters with high amount of dmg in skills like turtle prefer to use speed, bc the cast time + animation time is enough to lose dmg againts AA (autoattack) build. i suggest give a little buff to common skills againts monsters ( in PVP probably giving more dmg to this skill can break some classes) or (probably the best way) give a new buff only appliable to skills to some buffer class, in my suggestion to Plasma majin, changing the DEX buff to Skill dmg buff to all party, making karma mainstream in AA teams and Plasma in skill teams. Hope this can be a game changer, bc is really boring seeing too much teams using AA with distance classes for clean content.
Hello. As you may know, for PVE content, it is usually requested double speed buff for cap the attack spd of the party. Probably, is te easiest way to build yourself with 94% total spd to hit the cap (80) (karma + poko takes 50% so you only need 44% in your equipment), giving you the chance to go with critical dmg and reinforce the dmg output. but in a MMORPG with variety of builds and skills, why is this type of build shining? probably too much dmg for pve content due to the high number of attacks per second it reaches ( 10~ attacks per second. ). characters with high amount of dmg in skills like turtle prefer to use speed, bc the cast time + animation time is enough to lose dmg againts AA (autoattack) build. i suggest give a little buff to common skills againts monsters ( in PVP probably giving more dmg to this skill can break some classes) or (probably the best way) give a new buff only appliable to skills to some buffer class, in my suggestion to Plasma majin, changing the DEX buff to Skill dmg buff to all party, making karma mainstream in AA teams and Plasma in skill teams. Hope this can be a game changer, bc is really boring seeing too much teams using AA with distance classes for clean content.